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TW3K siege escalation

Siege escalation is a gameplay mechanics in Total War series. Introduced in Total War: Attila.

Total War: Attila[]

The system is introduced in Total War: Attila. Siege a settlement for longer, player's army will cause more damage to settlement over time, lowering the morale of the defending troops, weakening walls, and causing civilians to flee the field when player decide to fight the battle. Likewise, any damage caused to buildings in your battles carries back to the campaign map – so do you take a city with high defenses, or do you wear down the walls first? It’s your choice.

Total War: Three Kingdoms[]

Main article: Siege Escalation (Total War: Three Kingdoms)

The system returns in Total War: Three Kingdoms. It's similar to Attila that Siege a settlement for longer, the damage caused to settlement will be greater. Player can also target buildings inside settlement, which the damage carries back to the campaign map.

As a settlement on the campaign map endures successive turns under siege, damage will escalate across the settlement. When the battle is initiated, this damage from siege escalation will be visually apparent. Escalation levels rise in line with the number of turns a settlement is under siege, damaging buildings, breaching walls, and causing increasingly severe morale penalties to the defending army when battle is initiated.[1]

References[]

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