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==Total War: Attila== |
==Total War: Attila== |
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The system is introduced in ''[[Total War: Attila]]''. Siege a settlement for longer, player's army will cause more damage to settlement over time, lowering the morale of the defending troops, weakening walls, and causing civilians to flee the field when player decide to fight the battle. Likewise, any damage caused to buildings in your battles carries back to the campaign map – so do you take a city with high defenses, or do you wear down the walls first? It’s your choice. |
The system is introduced in ''[[Total War: Attila]]''. Siege a settlement for longer, player's army will cause more damage to settlement over time, lowering the morale of the defending troops, weakening walls, and causing civilians to flee the field when player decide to fight the battle. Likewise, any damage caused to buildings in your battles carries back to the campaign map – so do you take a city with high defenses, or do you wear down the walls first? It’s your choice. |
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==Total War: Three Kingdoms== |
==Total War: Three Kingdoms== |