"Skirmishers can be the difference between victory and defeat - it is a skill, a calling, and an art."
Skirmishers harass the enemy, never giving them pause to regroup or breathe. Successful skirmish forces were often used to pin an enemy down whilst the vanguard prepared for the decisive attack. In the east, for instance, many armies primarily employed skirmish cavalry, born of and entirely suited to the terrain upon which they fought and their cavalry-heavy structure. The javelin was an oft-used weapon for skirmishers, particularly from horseback. A rider could hurl his weapon at the enemy and be far away before they had time to react. Those foolish enough to turn and face the threat could be blinded to an infantry bulwark bearing down upon them.
Strength and Weaknesses[]
Good Rate of Fire
Poor Armour
Poor Missile Block Chance
Base Stats[]
Slavic Noble Skirmishers
Unit
Number of Men:
160
Morale:
45
Bonus HP:
5
Melee Attack:
9
Melee Defense:
2
Charge Bonus:
2
Reload:
40
Ammunition:
10
Medium Infantry
Human
Hit Points:
90
Mass:
100
Walk Speed:
14
Run Speed:
33
Charge Speed:
45
Charge Distance:
35
Weapons and Gear[]
Dagger
Melee Weapon
Damage:
5
Armour Penetration Damage:
1
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.033
Heavy Javelin
Missile Weapon
Damage:
50
Armour Penetration Damage:
50
Base Reload Time:
17
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
30
Bonus vs Elephants:
30
Special Effects:
Small Round Shield
Shield
Melee Defence:
30
Armour:
5
Missile Block Chance:
20
Leather Amour
Armour
Armour:
10
Abilities[]
Precision Shot
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s)
+100% Fatigue
Attributes[]
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Hide (forest)
This unit can hide in forests until enemy units get too close.