"Sogdians are keen in the ways of war; a camel is but another weapon."
Sogdia was once a belligerent power to the north of Persia, independent buffer between the Archaemenids and the nomadic Scythians. That all changed, however, after Alexander the Great conquered the Sogdian Rock and merged the territory with Baktria, shattering the military power of both in the process. After subjugation by Alexander, Sogdians became traders, cementing themselves far along the Silk Road. In approximately AD260, the Sogdian central city, Samarkand, was conquered by the Sassanid Empire, following which it became a major religious centre, spreading Manichaeism into Asia. Sogdia's independent military power was forever dismantled but the Sassanids held on to Sogdia until the mid-4th century, when the nomadic confederation of Hephtalites seized the region.
Strength and Weaknesses[]
Excellent Capture Power
Very High Health
Excellent Spotting
Base Stats[]
Sogdian Camel Raiders
Unit
Number of Men:
80
Morale:
43
Bonus HP:
9
Melee Attack:
26
Melee Defense:
35
Charge Bonus:
40
Reload:
75
Ammunition:
2
Heavy Infantry
Human
Hit Points:
90
Mass:
150
Heavy Camel
Mount
Hit Points:
210
Mass:
1100
Walk Speed:
16,5
Run Speed:
65
Charge Speed:
80
Charge Distance:
45
Weapons and Gear[]
Axe
Melee Weapon
Damage:
16
Armour Penetration Damage:
16
Bonus vs Infantry:
10
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.1
Precursor Javelin
Missile Weapon
Damage:
70
Armour Penetration Damage:
20
Base Reload Time:
14
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
15
Bonus vs Elephants:
15
Special Effects:
Oval Shield
Shield
Melee Defence:
10
Armour:
30
Missile Block Chance:
40
Mail
Armour
Armour:
23
Abilities[]
Frenzy
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves a unit's attack capabilities for an extended period of time.
Frenzy (30s):
+10 Melee Attack
Frenzy (1s)
+50% Fatigue
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Campaign Stealth
This unit can move around the campaign map without being seen.
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.