"To the four corners of the earth, these men will fight for their king."
The Spahbed was a Persian military chief, equivalent to a modern Field Marshal. From the time of the Archaemenids and the Parthians, the Spahbed was a single man wielding supreme command over the Persian armed forces. This tradition continued into the early Sassanid Empire, with the 'Eran-spahbed' holding seniority over all Imperial forces. At the dawn of the 6th century, however, the Sassanid king, Khosrau I, established reforms to reduce the totalitarian power of the Spahbed, splitting the role into four regional chiefs - north, east, south and west. The eastern Spahbed, due to his entrenched position in the mountains, is said to have endured long after the Islamic conquest of Sassanid territory, becoming king of his small land until the Mongol invasions of the 13th century.
Strength and Weaknesses[]
Very High Health
Has Missile Weapon
Good Charge Bonus
Base Stats[]
Spahbed
Unit
Number of Men:
80
Morale:
54
Bonus HP:
70
Melee Attack:
50
Melee Defense:
40
Charge Bonus:
80
Reload:
65
Ammunition:
8
Medium Infantry
Human
Hit Points:
90
Mass:
100
Medium Horse
Mount
Hit Points:
125
Mass:
440
Walk Speed:
18
Run Speed:
80
Charge Speed:
110
Charge Distance:
75
Weapons and Gear[]
Heavy Spatha
Melee Weapon
Damage:
36
Armour Penetration Damage:
14
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Composite Horse Bow
Missile Weapon
Normal Shot
Flaming Shot
Heavy Shot
Whistling Shot
Damage:
37
45
30
12
Armour Penetration Damage:
12
0
18
2
Base Reload Time:
20
34
34
20
Range:
150
150
150
150
Bonus vs Infantry:
0
0
10
0
Bonus vs Cavalry:
0
10
0
0
Bonus vs Elephants:
0
10
0
0
Special Effects:
Heavy Scale Mail
Armour
Armour:
33
Abilities[]
Diamond
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a diamond-shaped attack formation.
Assemble (7s)
Form Diamond:
+15 Shield Defence
+50% Charge Speed
-100% Missile Block Chance
-10% Speed
Scare
Target:
Enemy (max 1)
Initial Recharge:
0
Active Time:
15
Recharge Time:
210
Reduces the morale of an enemy unit for an extended period of time.
Scare (15s):
-9 Morale
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Encourage
This unit provides a morale bonus to nearby allies.
Hide (forest)
This unit can hide in forests until enemy units get too close.