Spy is one of the agents of Medieval II: Total War, recruited in Brothel(or its next level buildings) or in Islamic version Shisha Bar(or its next level buildings). A few nations can recruit assassin in Castles, where Castle Library is constructed.
Introduction[]
The Spy's main purpose is to spy on other nation's characters and settlements. The Spy can be used to increase unrest in other nation's settlements. The higher the spy's subterfuge skill, the higher the chance spying missions will succeed.
Spy Ancillaries[]
Name | Building required | Chance % | Effect | How to obtain |
Black Stallion | Racing Track OR Stables | 100 | +25% Movement Points | Agent Created |
False Documents | Printing Press | 33 | +1 AgentSkill | Agent Created |
Spyglass | Dockyard | 20 | +2 LineOfSight | Agent Created |
False Documents | 15 | +1 AgentSkill | Spying in enemy settlement and settlements rebels | |
Pickpocket | Market | 12 | +1 AgentSkill AND +1 LineOfSight | Agent Created |
Beguiling Bard | Brothel | 5 | +1 AgentSkill AND +1 PersonalSecurity | Ended turn in your settlement |
Dancer | Brothel | 5 | +2 AgentSkill | Ended turn in your settlement |
Pet Monkey | Market | 5 | +1 AgentSkill | Agent Created, not Northern and Southern European culture |
Black Stallion only transferable ancillary. If the spy gets too old, transfer to younger spy.
Spy traits and gaining subterfuge[]
Spy traits good |
Max level |
Level and effect |
How to get |
---|---|---|---|
ThievesGuildTrained | 1 | +1 AgentSkill | A spy gains a level in ThievesGuildTrained if the city of their creation has a Thieves' Guild or better. |
ThievesGuildMember | 2 | +1/+2 AgentSkill | A spy gains a first level in ThievesGuildMember on creation if the faction has a Master Thieves' Guild or better, and second level if the faction has a Grandmaster Thieves' Guild. |
GoodSpy | 5 | +1 AND +1(1)/+2 AND +2(2)/+3 AND +3(4)/+4 AND +4(8)/+5 AND +5(16) AgentSkill AND LineOfSight | A spy gains one point in GoodSpy on his first successful spy mission. A spy with one or more levels in GoodSpy gains a point in GoodSpy with 75%probability on completion of a spy mission. Antitrait BadSpy. |
NaturalSpySkill | 3 | +1/+2/+3 AgentSkill | A spy gains first level in NaturalSpySkill on creation. He then may gains second level with 33% probability, and then if he gains second level, he gains third level with 20% probability. This makes the probabilities 1(67%), 2(26.4%), 3(6.6%). |
GoodConspirator | 3 | +1(2)/+2(4)/+3(8) AgentSkill | A spy gains one point in GoodConspirator with 20% probability on creation.He also gains a point with 20% probability each time a city he is in rebels.. Antitrait BadConspirator |
Spy traits bad |
Max level |
Level and Effect |
How to get |
---|---|---|---|
BadSpy | 3 | -1(2)/-2(4)/-3(6) AgentSkill | A spy gains one point in BadSpy with 35% probability on a failed spy mission. Antitrait GoodSpy. |
BadConspirator | 3 | -1(2)/-2(4)/-3(8) AgentSkill | Impossible to get for spy. |
Spy's don't gain more than 10 Subterfuge skill. Some traits in tables have numbers in brackets: this denotes how many points one needs to raise skill (for example, to get Good Spy to the third level, he needs very least 4 successful spying missions in row without fail). Antitraits mean that they can replace one trait with another. Example would be if Spy successfully completes spying missions and gains GoodSpy, but then fail spying three times in row and GoodSpy is removed and spy now gain first level of BadSpy.
Strategy and tips[]
Early game recruit spy in settlements with market (to get Pickpocket, if middle eastern/greek faction then small chance of Pet Monkey). If playing Islamic nation then in minor city with Racing Track(for 100% ancillary Black Stallion). Late game in settlements with Thief's Guild and Dockyard(to get Spyglass).
To get to the third level of GoodSpy Spy must complete very least four successful assassinations, but it can take more because chance are 75%. After that Spy can be placed in some settlement and wait till GoodConspirator points gain(and maybe get False Documents). There is no difference between spying on Agents, Generals, settlements or captains, so to maximize skills i suggest spying on captains, as they have low personal security.
In late game when you have Thief's Guild HQ, you will gain at very least 4 Subterfuge, if Spy is recruited in city with Thief's Guild(you don't need to recruit in city with Thief's Guild HQ, any Thief's Guild will do). 1 Subterfuge from ThievesGuildTrained, 2 Subterfuge from ThievesGuildMember and at very least 1(or more) Subterfuge NaturalSpySkill.