"The will of these men is the will of Svarog himself, burning with a ceaseless, fiery rage."
Unfortunately, primary sources regarding pre-Christian Slavic paganism are thin on the ground, so Svarog is first mentioned in the Hypatian Codex of the 15th century - written about a thousand years later and well into the Christian era. Svarog is the god of fire in the Slavic pantheon with both a lunar and solar aspect, each signifying different traits. As the father of the sun god, Dazbog, he is the patron of light, brightness and flames, and by extension smithing and the forge - similar to and possibly another aspect of the Greek god Hephaestus. Svarog's connection to the Greek pantheon also belies how ancient a god he is, indicating that his presence in the Slavic one may be because the Slavs eventually settled lands formerly occupied by Greek tribes in pre-Roman times. Having said that, there are evidently many connections between gods of different cultures; as such, Svarog is similar to the Sanskrit word 'svarga', meaning 'sky' or 'the heavens'. His symbol is the 'sun wheel' or 'spinning wheel' - 'kolovrat' or 'kolovratok' - used to mark graves as a symbol of eternal life, but also representing Slavic culture and paganism as a whole, in a similar way to the gammadion or swastika.
Strength and Weaknesses[]
Excellent Rate of Fire
Excellent Capture Power
Excellent Spotting
Base Stats[]
Svarog's Raiders
Unit
Number of Men:
80
Morale:
43
Bonus HP:
9
Melee Attack:
21
Melee Defense:
21
Charge Bonus:
30
Reload:
75
Ammunition:
8
Light Infantry
Human
Hit Points:
75
Mass:
90
Light Horse
Mount
Hit Points:
110
Mass:
385
Walk Speed:
18,5
Run Speed:
90
Charge Speed:
115
Charge Distance:
75
Weapons and Gear[]
Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
20
Bonus vs Elephants:
20
Building damage:
0.033
Javelin
Missile Weapon
Damage:
70
Armour Penetration Damage:
20
Base Reload Time:
14
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
15
Bonus vs Elephants:
15
Special Effects:
Round Shield
Shield
Melee Defence:
15
Armour:
15
Missile Block Chance:
25
Mail
Armour
Armour:
23
Abilities[]
Precision Shot
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Campaign Stealth
This unit can move around the campaign map without being seen.
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Fire Whilst Moving
This unit can fire when mounted and moving.
Parthian Shot
This unit can fire all around and not just in-front of itself.
Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.