"Sons of the dragon, these horsemen are swift and deadly."
Possibly an eastern Germanic or even Sarmatian people, the Taifali followed the Gothic king, Cniva, on his campaigns in Moesia and Dacia during the 3rd century AD. Coming into contact with the Roman Empire, they soon became famous for their excellent horsemen. Having been defeated by the Emperor Constantine, the Taifali continued to harass their oppressors until finally pacified around AD336. However, this did not lead to their automatic absorption into the Roman Empire, and those Taifali who chose not to resettle within its boundaries became self-governing allies of Rome. This may have been due to perceived difficulties in successfully governing such a harsh, mountainous region, or because the Romans needed a buffer against an increasing number of incursions by the marauding steppe nomads.
Strength and Weaknesses[]
Excellent Attack Against Cavalry
Has Missile Weapon
High Health
Base Stats[]
Taifali Cavalry
Unit
Number of Men:
80
Morale:
43
Bonus HP:
10
Melee Attack:
33
Melee Defense:
33
Charge Bonus:
33
Reload:
40
Ammunition:
2
Medium Infantry
Human
Hit Points:
90
Mass:
100
Medium Horse
Mount
Hit Points:
125
Mass:
440
Walk Speed:
18
Run Speed:
80
Charge Speed:
110
Charge Distance:
75
Weapons and Gear[]
Spear
Melee Weapon
Damage:
24
Armour Penetration Damage:
8
Bonus vs Infantry:
0
Bonus vs Cavalry:
20
Bonus vs Elephants:
20
Building damage:
0.033
Composite Horse Bow
Missile Weapon
Normal Shot
Flaming Shot
Heavy Shot
Whistling Shot
Damage:
37
45
30
12
Armour Penetration Damage:
12
0
18
2
Base Reload Time:
20
34
34
20
Range:
150
150
150
150
Bonus vs Infantry:
0
0
10
0
Bonus vs Cavalry:
0
10
0
0
Bonus vs Elephants:
0
10
0
0
Special Effects:
Round Shield
Shield
Melee Defence:
15
Armour:
15
Missile Block Chance:
25
Mail
Armour
Armour:
23
Abilities[]
Wedge
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a wedge-shaped attack formation.
Assemble (5s)
Form Wedge:
+10 Melee Attack
+50% Charge Speed
+15% Charge Bonus
-100% Missile Block Chance
-25% Speed
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Hide (forest)
This unit can hide in forests until enemy units get too close.