"Slaves. Ideal for skirmishing. Just add the lash."
Thralls were the slaves taken by the Nordic peoples as they raided the coastlines of northern Europe. As a result, most were captured from the coast of Britannia or on the Vikings' forays down the Volga River, where they became known as ‘Slavs’. The men who captured the thralls were known to the Mediterranean peoples as the ‘Rus’ – whose land eventually became Russia - or the ‘Varangians’, who of course served as unbiased Imperial bodyguards in the Byzantine Empire that succeeded the Eastern Romans. The lowest of the low in Nordic society, thralls were pressed into fighting and were often poorly-armed and armoured – the idea behind their use being that they would increase a Nordic army’s size until its opponents were overwhelmed by superior numbers, rather than their skill at arms.
Strength and Weaknesses[]
Excellent Rate of Fire
Very Poor Armour
Low Ammunition
Base Stats[]
Thrall Skirmishers
Unit
Number of Men:
160
Morale:
27
Bonus HP:
3
Melee Attack:
5
Melee Defense:
1
Charge Bonus:
1
Reload:
30
Ammunition:
8
Very Light Infantry
Human
Hit Points:
75
Mass:
70
Walk Speed:
16
Run Speed:
40
Charge Speed:
55
Charge Distance:
35
Weapons and Gear[]
Dagger
Melee Weapon
Damage:
5
Armour Penetration Damage:
1
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.033
Javelin
Missile Weapon
Damage:
70
Armour Penetration Damage:
20
Base Reload Time:
14
Range:
80
Bonus vs Infantry:
0
Bonus vs Cavalry:
15
Bonus vs Elephants:
15
Special Effects:
Small Round Shield
Shield
Melee Defence:
30
Armour:
5
Missile Block Chance:
20
Cloth
Armour
Armour:
3
Abilities[]
Attributes[]
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Hide (forest)
This unit can hide in forests until enemy units get too close.