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Tosa

For the province, see Tosa (Province).

The Tosa domain is a faction in Fall of the Samurai.

Description[]

The Emperor's Reason

The Yamauchi clan owe their lordship in Tosa to their support for Oda Nobunaga and then, after that great warlord’s death, their support of Tokugawa Ieyasu at the battle of Sekigahara in 1600. Those families who supported the newly victorious Shogun did rather well in the centuries that followed. The Tosa domain, however, was predominantly loyal to the Emperor’s party by the time of the Boshin War: predominantly, but not entirely. Yamauchi Toyoshige urged the Shogun to return authority to the Emperor, avoid open warfare and so prevent Choshu and Satsuma from becoming even more powerful. When this became impossible, Tosa sided with the Emperor’s forces.

However, this gives the Yamauchi and their domain some advantages. They are skilled in diplomacy, and have a good deal of naval expertise which is reflected in their ships’ experience and in their ability to bombard shore targets.

General Information[]

  • Tact (+10 to diplomatic relations)
  • Respect (+1 reduction to resistance to occupation across all provinces)
  • Barrage (+2 to naval bombardment range)
  • Seafaring (+2 to experience for all ship crews)

The Tosa start on the island of Shikoku, an excellent place to secure its powerbase. In addition to its good starting position, the Tosa field Red Bear Infantry as well as the formidable Tosa Riflemen. Tosa's diplomatic bonus is small and ultimately not very useful due to the fickle nature of diplomacy in Fall of the Samurai, but reduction to resistance to occupation is very useful in the early game for more quickly assimilating newly conquered territories and saving money from recruiting fewer garrison troops. Tosa ships are somewhat more experienced upon recruitment than other factions, giving them a marginal advantage in naval battles, and the increased range means that Tosa ships are both better at bombarding structures close to the coast as well as supporting armies.

The Tosa domain is the only faction on Shikoku to begin the game with a Cadet School, allowing them to immediately field modern units. This puts it in contrast to its northern neighbor, which begins the campaign with a Traditional Dojo. The Tosa may struggle to defeat its initial enemy as traditional dojo units are generally superior to modern units in the early game. Should it manage to defeat this foe, however, Tosa can quickly secure the entire island of Shikoku. Not doing so risks invasion from the remaining Shikoku factions later in the campaign, but this would mean Tosa domain can expand more outside of Shikoku before realm divide.

After pacifying its enemies in Shikoku, Tosa can head north or east to central Honshu, or sail west to Kyushu. Kyushu is probably the safest expansion route in the long term because there are fewer directions enemies can attack from. However, Kyushu tends to fall under the control of pro-Emperor forces, while central Honshu usually becomes pro-Shogunate, so if Tosa is aiming for a more pro-Emperor map by the time of realm divide, it needs to weigh the risks of defeating more pro-Emperor factions in exchange for a more economically stable late game, compared to destroying more pro-Shogunate factions and making the pro-Emperor camp militarily stronger.

Victory Conditions[]

Short Campaign[]

Capture and hold 14 provinces. In addition, ensure at least 35 provinces are held by forces loyal to the Emperor, including the following: Musashi, Yamashiro

Complete by the end of your turn in: Late December 1870

Long Campaign[]

Capture and hold 26 provinces. In addition, ensure at least 50 provinces are held by forces loyal to the Emperor, including the following: Musashi, Yamashiro

Complete by the end of your turn in: Late December 1876

Domination Campaign[]

Capture and hold 38 provinces. In addition, ensure at least 65 provinces are held by forces loyal to the Emperor, including the following: Musashi, Yamashiro

Complete by the end of your turn in: Late December 1876

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