For other uses of the term, see Town.

The Town is a type of settlement chain building in Fall of the Samurai.
Description[]
The village is not the world.
A town is a basic settlement in a province, a place for merchants to meet and do business on a small scale. Peasants visit once or twice a year, with appropriately open-mouthed amazement at the sophisticated pleasures on offer!
General Information[]
Requires 1500 koku*. Can be upgraded to Large Town.
Spawned Defence Forces Units:
Towns are the default settlement building for nearly all provinces at the beginning of the campaign. Provinces with towns provide a single empty slot to construct buildings in. Towns and their upgrades cannot be destroyed, only damaged.
Upgrading towns increase the tax rate and the number of construction slots in provinces they're built in. This makes them particularly good for building in wealthy provinces: these benefit more from higher tax rates and the additional building slots can be filled with more money-making buildings. However, the increase to unhappiness means that more troops or happiness-providing buildings are needed to pacify the populace. Towns provide Spear Levy Garrisons. Given that all provinces begin the campaign with a town and a stronghold chain building, which in turn provides Levy Garrison Infantry, all provinces therefore have a regiment or two of both types fighting alongside each other should the provinces be attacked. Upgrading towns also increases the size of their garrisons, making it harder for enemy forces to conquer them.
All settlement buildings are civil buildings, and therefore are affected by any events that impact the cost or construction times of civil buildings. As settlements are expensive, can be built in every province, and are highly useful, events that provide discounts or speedups to construction times can save a large amount of money.
*Towns are listed by the encyclopedia as costing 1500 gold, but as all provinces start with a town or an upgrade, and as they cannot be demolished, it is impossible to build a town. However, repair costs are dictated by the construction costs for a building, so this value is still useful for estimating repair costs should towns be damaged.