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Trading Port (Napoleon: Total War)
Trading Port NTW
Appears in Napoleon: Total War
Belongs to All factions
Prerequisites Empty port slot or Dockyard
Leads to Commercial Port
Tech requirement None
Function
  • Improves export capacity (increases trade values)
  • +3 trade routes possible (sea)
  • +100 to region wealth
  • +10 per turn to town wealth in the region
  • Recruitment capacity (ship under construction): 1
  • Enables recruitment and replenishment of: Merchantmen (Trade Ship)
Cost 1200
Turns to Build 4
Trading Port NTW Icon
The Trading Port is a type of port in Napoleon: Total War.

DescriptionEdit

A port will improve a region's wealth and open up trade routes.

A port will improve a region's wealth and open up trade routes. Most roads are simply terrible, and bulky cargoes must go by ship: it is the only way of moving goods cheaply and relatively quickly. Trading ports improve a country's export capacity and increase trade value. They also make the whole world a marketplace, by allowing sea trade routes to be established.

Sometimes, customers were not sure what to make of the goods they were being sent: British merchants insisted on exporting heavy woollen cloth to India for years, even though there was no market for it! Coastal trade was also an easy way to turn a profit in Britain, the leading trade nation. A "cheese fleet" did nothing but sail back and forth between London and the northwest of England, bringing Cheshire cheeses to the London market. By a happy accident of geology, Cheshire had rock salt mines that provided the preservative needed for the local cheese to make the sea journey to London. Although salty, this was undoubtedly healthier than most food on a gentleman's table!

General InformationEdit

Trading ports pay for themselves after 17-24 turns, including build time. However, they are far more valuable than their region wealth and town wealth suggest: they allow factions to trade with other factions and build trade ships, potentially making thousands to tens of thousands more gold per turn. For factions that lack trading ports, constructing at least one greatly increases income. In addition, trading ports build merchantmen, which can fill up trade nodes and generating large amounts of income.

Napoleon: Total War Buildings
Region Capital Buildings Administrative buildings: Tax OfficeMagistrateCourt of JusticeCourt of AppealsSupreme Court Cultural buildings: TheatreOpera HouseGrand Opera HouseGreat Museum Military buildings: CantonmentBarracksDrill SchoolMilitary AcademyStaff College Ordnance buildings: Cannon FoundryOrdnance FactoryGreat ArsenalOrdnance BoardEngineer School • Roads: Basic RoadsCobbled RoadsMetalled Roads Fortifications: Small Star FortLarge Star Fort
Town Buildings Commercial buildings: MarketMerchant HouseBanking House Gunsmiths: GunsmithMusket ManufactorySmall Arms Factory Supply buildings: Supply PostSupply WarehouseSupply Depot Factories: ManufactoryFactorySteam-Powered Factory Entertainment buildings: Member's ClubSecret SocietyMasonic Lodge Universities: CollegeClassical UniversityModern University
Resource Buildings Farms: FarmsClearancesGreat Estates Stables: StablesStud FarmEquestrian Estate • Logging Camps: Logging CampLumber MillSteam-Powered Sawmill Mines: Gold MineSteam-Pumped Gold MineIndustrial Gold MineIron MineSteam-Pumped Iron MineIndustrial Iron Mining Complex Vineyards: VineyardsWineriesWine Estates
Ports Trading ports: Trading PortCommercial PortTrading Company Military ports: DockyardDrydockSteam Drydock Supply ports: Supply PortMilitary Supply PortMilitary Port Complex
Unique Buildings Arc de TriompheHeldenplatzHumboldt UniversitätKremlin ArmoryMinin MonumentMusée NapoléonNational GalleryNelson's ColumnSiegessäuleWiener Theater