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The Traditional Dojo is a type of traditional military chain building in Fall of the Samurai.

Description[]

Ancient wisdom should guide a sword.

A traditional dojo trains young men in the skills required of the samurai. It enables the recruitment of "old fashioned" units and agents.

The word "dojo" means "the place of the way"; it is a formal setting for a particular art, not even necessarily combat related. For samurai extensive training and constant practice was absolutely necessary, and a dojo of some kind was almost required, even if this was only a courtyard set aside for the work. While all swords require skill from the user, the katana makes greater demands than other weapons. Kenjutsu, the art of using a sword, could take decades to truly master. More relevant to the samurai of the Tokugawa Shogunate were specialised skills such as iaijutsu, a self-defence technique of drawing and striking with the sword in the same instant. This skill had forms that could be used in defence even when sitting down to dinner!

General Information[]

Requires 2000 koku, 2 turns, empty town slot. Can be upgraded to Samurai Dojo.

Spawned Garrisons:

Traditional dojos enable the creation of Yari Ki and Yari Kachi, versatile melee cavalry and infantry respectively. With the research of Shih (Fall of the Samurai), Traditional dojos can also train Matchlock Kachi, early game matchlock troops. Compared to cadet schools, their modern counterparts, traditional dojos are more expensive but are faster to build. Traditional dojos can be upgraded to samurai dojos, unlocking the ability to train Katana Kachi and Bow Kachi.

Despite the introduction of breech-loading rifles and cannons, traditional units have a place in Fall of the Samurai thanks to their much higher melee skill. Yari Ki and Yari Kachi easily overpower their modern counterparts in the early game, particularly with foggy weather or rough terrain. Both retain usefulness even in the late game thanks to their speed and their anti-cavalry bonuses, though in the face of ever-increasing firepower they face growing disadvantages. Matchlock Kachi, on the other hand, aren't particularly useful at any stage in the game due to their low numbers, slow reload rate, and poor accuracy.

Traditional Dojos are best built in either provinces that have a Buddhist tradition, for the increased charge bonus, or in provinces with a smithing tradition, for the increased armor and accuracy. They are considered military buildings, and therefore benefit from events that reduce the construction times and costs of upgrading them.

Even if they aren't being used to train traditional units, traditional dojos are still valuable for their additional recruitment slot, speeding up the recruitment of other units. Traditional dojos and their upgrades also reduce modernisation, allowing (or forcing, depending on one's perspective) factions to stay on lower levels of modernisation and continue enjoying superior and cheaper traditional units on top of increased population happiness at the cost of decreased research rate and more limited technology trees.

Fall of the Samurai Buildings
Town Buildings Settlement: TownLarge TownCityMunicipalityPrefecture Castle: StrongholdFortressCastleCitadelStar Fort Business: InnGambling DenRichi Mahjong ParlourYakuza OfficeMarketFinancial DistrictJunin Ryogae Industrial: Cottage IndustryCotton Weaving ShedCraft WorkshopSilk Weaving ShedFactoryCotton Processing PlantSilk Manufactory Modern Military: Cadet SchoolBarracksMilitary AcademyArmy War College Propaganda: Police StationMagistrateSecret SocietyShikoyoku OfficePolice OfficeMilitary SocietyDaily NewsShinsengumi Headquarters Artillery: Cannon RangeField Artillery SchoolArtillery AcademyArsenal Traditional Military: Traditional DojoSamurai DojoMaster DojoLegendary Dojo Improvement: Training CampDrill SchoolFiring RangeGeneral Staff HeadquartersJujutsu HallMilitary Hospital Defense: Matchlock TowersGatling Gun TowersGun Batteries
Specialty Buildings Clay: ClaypitsClay KilnBrickworksPotteries Coal: Open-pit Coal FaceDeep-seam Coal MineCoking Plant Copper: Open-pit Copper MineCopper RefineryAnode FurnaceSmelting Mill Gold: Placer DepositsGoldfieldsMintOre Processing Plant Holy Site: Buddhist ShrineBuddhist TempleBuddhist Temple Complex Iron: Iron Ore MineDeep-seam Iron MineIron Smelting PlantSteel Mill Railway: Telegraph OfficeRailway StationNational Railway Company Silk: Worm FarmRaw Silk ThreadmakerSericulturist Silver: Lead Ore MineSilver Smelting PlantProofing HouseSilver Vault Smith: BlacksmithIron WorksArmourerGunsmith Smuggling: Smugglers' CoveCriminal DenYakuza Hideout Tea: Tea PlantationMatcha PlantTea Exporter
Other buildings Farm: Subsistence FarmingTenant FieldsCommercial FarmingZaibatsu Fields Port: HarbourPortMilitary PortDrydockTrading PortAmerican Trading DistrictBritish Trading DistrictFrench Trading District
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