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Treasury is a gameplay mechanics in Total War: Three Kingdoms.

Overview[]

The treasury panel displays player's income and expenses, granting the player a useful overview of where the money is coming from and where the empire spending it on each turn. When player reaches the faction rank of marquis, the tax slider in the treasury panel unlocks, enabling player to increase or reduce taxation across the commanderies in order to balance public order with tax income.

Income[]

Family Estates[]

Family estates are fixed income generated by the faction leader's wealth and family background. This is entirely decided by the faction leader's historical situation and cannot be changed by the player.

The default value of family estates is 2000 gold. This number can be affected by the modifier in character's background.

Tax[]

Tax is the chief source of income for the whole faction. It is generated in owned commanderies, and is derived from three main sources, as follows.

  • Peasantry income is a tax on the people, and scales with the commandery's population. The higher the population, the more tax the commandery generates.
  • Commerce income is derived from certain market (blue) buildings that are constructed in the commandery. Buildings which generate commerce income (such as the harbour building chain for example) do not generate large amounts of income by themselves, but synergise extremely well with other blue building types to create large multipliers for commerce income. The market wharf building chain, for example, generates no commerce income of its own, but greatly enhances the commandery's commerce income from other sources (such as the harbour building chain).
  • Industry income is derived from any industrial sources in the commandery, such as mine and toolmaker counties for example. Industry sources tend to provide a higher base level of tax income than commerce sources, but offer fewer inter-building synergies for enhancement of that income.

Player can view a commandery’s combined income from taxes and other sources in the commandery panel. Player can view the faction-wide tax income in the Treasury panel on the main campaign map.

Player can exempt a commandery from taxation by toggling the tax exemption box in the Commandery panel. This can improve matters in a commandery that is suffering from low public order.

As player advances through faction ranks, player will gain the ability to modify the tax rate in a more granular fashion, increasing or decreasing them to balance income requirements with public order across all commanderies using the tax slider in the treasury panel.[1]

Any bonuses from character backgrounds, traits, buildings, administrators, etc, which are marked as improving 'income from peasantry/commerce/industry' will enhance the taxes collected in a commandery without raising the tax rate. The Tax Collection building chain is one such source.

Commanderies' peasantry income is marginally affected by the preset frertility modifer, and is something that should be taken in consideration when upgrading buildings or constructing new ones.

Greater population can improve all income generated by the commandery.

Corruption[]

As commaderies grow and develop, corruption rises, effectively reducing the tax income from commanderies. Other income sources, such as trade or diplomacy, are not affected by corruption.

Player can combat corruption by employing administrators, issue assigments , constructing certain buildings and researching certain reforms.

Expenditures[]

Army upkeep[]

Every unit in an army costs income each turn. This represents wages, maintenance and logistics, and is known as their upkeep cost. More expensive and elite troops have a greater upkeep cost than cheaper, lower-tier units. Disbanding units from idle armies is a useful way to keep the running costs down. This can be done using the disband button which appears in the army panel when a unit card is selected.

Player can view a unit’s upkeep cost by hovering cursor over its unit card and scrutinising the unit information panel on the left of the screen. Player can view an army’s overall upkeep cost in the left-hand section of the army panel. Plaery can also view the factionwide army upkeep costs by hovering over the income symbol at the top-left of the main campaign screen.

Player can view a complete breakdown of all incomings and outgoings by clicking the Treasury button.

Salary[]

Characters in player's faction, either being the court offical, army general, or standing-by in the character pools, cost salary. Release or banish characters out of the faction can temporarily ease such financial pressure, though banished will hold grudge agasinst player's faction by doing so.

References[]

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