"Bloodthirsty, axe wielding and terrifying to behold. "
The group of Norsemen who became known as ‘Vikings’ referred specifically to the seafarers who raided those lands bordering the North Sea, particularly the sparsely-defended Britannic coasts. Vikings were not just raiders, however, they also created a thriving trading economy, facilitated by their excellent shipbuilding and sailing skills. Their characteristic ‘longships’ enabled them to extend their reach as far afield as Russia, Ireland, and even Greenland. There is also evidence that later in the Dark Ages Viking explorers discovered America, several centuries before Christopher Columbus claimed it for Spain. On the battlefield, Vikings generally used the traditional barbarian charge as part of their raiding tactics – striking hard and fast before melting away again as quickly as they appeared.
Strength and Weaknesses[]
Excellent Capture Power
Has Missile Weapon
Average Missile Block Chance
Base Stats[]
Viking Raiders
Unit
Number of Men:
160
Morale:
45
Bonus HP:
9
Melee Attack:
62
Melee Defense:
22
Charge Bonus:
37
Reload:
25
Ammunition:
1
Medium Infantry
Human
Hit Points:
90
Mass:
100
Walk Speed:
14
Run Speed:
33
Charge Speed:
45
Charge Distance:
35
Weapons and Gear[]
Axe
Melee Weapon
Damage:
16
Armour Penetration Damage:
16
Bonus vs Infantry:
10
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.1
Precursor Throwing Axe
Missile Weapon
Damage:
0
Armour Penetration Damage:
75
Base Reload Time:
4
Range:
50
Bonus vs Infantry:
15
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Special Effects:
Round Shield
Shield
Melee Defence:
15
Armour:
15
Missile Block Chance:
25
Leather Amour
Armour
Armour:
10
Abilities[]
Shield Wall
Target:
Self
Initial Recharge:
0
Active Time:
N/A
Recharge Time:
N/A
The unit moves into a close formation and raises shields.
Assemble (5s)
Shields Ready:
+10 Attack Against Infantry
+25 Missile Block Chance
+15 Shield Defence
+200% Entity Mass
Frenzy
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improves a unit's attack capabilities for an extended period of time.
Frenzy (30s):
+10 Melee Attack
Frenzy (1s):
+50% Fatigue
Attributes[]
Hide (forest)
This unit can hide in forests until enemy units get too close.
Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Scare (everyone)
This unit frightens all enemy units.
Immune to Fear
This unit is immune to the fear effects of scary units.