"With swords and slings, they can attack from afar or hand-to-hand."
The Visigoths, then known as the Thervingi, emerged from the Gothic confederation of tribes at around the end of the 4th century AD. Having defeating the Romans at Adrianople, they sacked Rome before moving into the west, eventually settling in France and Spain and becoming foederati of the Empire. Like many of the Migration Period peoples, the Visigoths were not a single tribe but rather a confederation of warrior bands united by a single leader. Perhaps the most famous of these was Alaric I, who was responsible for the sack of Rome in AD410. However, his relationship with the Romans was not at all straightforward. Having fought for them in the Balkans, Alaric was appointed Magister Militum for Illyria in AD397. This gave him control of the Illyrian arms factories or fabricae, making it likely that the forces that so successfully attacked Rome used Roman weapons to do it.
Strength and Weaknesses[]
Excellent Rate of Fire
Poor Armour
Low Health
Base Stats[]
Visigothic Slingers
Unit
Number of Men:
160
Morale:
45
Bonus HP:
9
Melee Attack:
12
Melee Defense:
7
Charge Bonus:
7
Reload:
50
Ammunition:
17
Light Infantry
Human
Hit Points:
75
Mass:
90
Walk Speed:
15
Run Speed:
38
Charge Speed:
50
Charge Distance:
35
Weapons and Gear[]
Sword
Melee Weapon
Damage:
36
Armour Penetration Damage:
4
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Sling
Missile Weapon
Damage:
50
Armour Penetration Damage:
0
Base Reload Time:
10
Range:
125
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Special Effects:
Gothic Shield
Shield
Melee Defence:
15
Armour:
15
Missile Block Chance:
30
Cloth
Armour
Armour:
3
Abilities[]
Precision Shot
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue
Rapid Advance
Target:
Self
Initial Recharge:
0
Active Time:
30
Recharge Time:
210
Improved unit movement speed over an extended period.
Rapid Advance (30s):
+50% Speed
Attributes[]
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Hide (forest)
This unit can hide in forests until enemy units get too close.