Those warriors inspired by death and victory often wore the pelt of the wolf, looking as fierce as a pack of rabid beasts when they fell upon their enemies. For the defenders, the experience must have been even more frightening than battle usually was, and probably seemed almost supernatural to most men of the ancient world. The wolf is a recurring image in German and Norse mythology, often associated with Wodanaz or Odin, who was the god of victory, amongst other things. Also, three wolves are prominently featured in the Norse pantheon and figures dressed in wolf-pelts are often depicted in the art of the period, where images of warriors fighting wolves or bears abound.
Strength and Weaknesses[]
Excellent Capture Power
Excellent Spotting
Low Health
Base Stats[]
Wolf Coats
Unit
Number of Men:
160
Morale:
45
Bonus HP:
7
Melee Attack:
10
Melee Defense:
10
Charge Bonus:
10
Reload:
0
Ammunition:
0
Light Infantry
Human
Hit Points:
75
Mass:
90
Walk Speed:
15
Run Speed:
38
Charge Speed:
50
Charge Distance:
35
Weapons and Gear[]
Sword
Melee Weapon
Damage:
36
Armour Penetration Damage:
4
Bonus vs Infantry:
0
Bonus vs Cavalry:
0
Bonus vs Elephants:
0
Building damage:
0.066
Round Shield
Shield
Melee Defence:
15
Armour:
15
Missile Block Chance:
25
Wolfskin
Armour
Armour:
7
Abilities[]
Encourage
Target:
Ally (max 1)
Initial Recharge:
0
Active Time:
15
Recharge Time:
210
Improves the morale of a friendly unit for an extended period of time.
Encourage (30s):
+9 Morale
Attributes[]
Campaign Stealth
This unit can move around the campaign map without being seen.
Resistant to Fatigue
Fatigue has less of an effect on this unit.
Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.