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The Yakuza Hideout is a type of smuggling building in Fall of the Samurai.

Description[]

Crime does pay, and gold will wash away all stains.

A wise warrior uses the weapons to hand; given a spear, he does not ask for a sword. A nest of criminality might seem a source of trouble and discontent, but with "encouragement" it can be a well of gold. It can also be a training ground for intrigue and deception. The Tokugawa prohibitions on overseas contacts and trade kept out foreign influence, but they did not suppress desire for foreign goods. Although trade with the Dutch was allowed at Nagasaki, it could not satisfy everyone. Where there is demand for the forbidden, there will be criminals. Once there are criminals, they will make money through criminality. Once the money flows it finds a way into many purses, and the boundaries between the shadows and the light become very blurred.

General Information[]

Requires Criminal Den, 3 turns, 7,000 koku.

  • +900 to wealth generated by trade in this province
  • +1 to the initial rank of geisha recruited in this province
  • +12 per turn to town growth from trade within this province

Clan Effects:

  • +5% to trade income (tariffs only)

Yakuza hideouts further increase the benefits of criminal dens by increasing the flat wealth, wealth growth and trade income. They are a very solid investment: the extra +4 wealth per turn is some of the highest available for a third-tier building, and the extra flat wealth and trade tariffs further aid in recouping losses. Yakuza hideouts are also built extremely quickly for a third tier building, at just three turns. Regions with Yakuza hideouts tend to become among the wealthiest regions for any clan toward the mid-late game, particularly if they're built early.

Yakuza hideouts count as civil buildings, and so gain the discount and reduced building time of certain events that are beneficial toward civil buildings.

Fall of the Samurai Buildings
Town Buildings Settlement: TownLarge TownCityMunicipalityPrefecture Castle: StrongholdFortressCastleCitadelStar Fort Business: InnGambling DenRichi Mahjong ParlourYakuza OfficeMarketFinancial DistrictJunin Ryogae Industrial: Cottage IndustryCotton Weaving ShedCraft WorkshopSilk Weaving ShedFactoryCotton Processing PlantSilk Manufactory Modern Military: Cadet SchoolBarracksMilitary AcademyArmy War College Propaganda: Police StationMagistrateSecret SocietyShikoyoku OfficePolice OfficeMilitary SocietyDaily NewsShinsengumi Headquarters Artillery: Cannon RangeField Artillery SchoolArtillery AcademyArsenal Traditional Military: Traditional DojoSamurai DojoMaster DojoLegendary Dojo Improvement: Training CampDrill SchoolFiring RangeGeneral Staff HeadquartersJujutsu HallMilitary Hospital Defense: Matchlock TowersGatling Gun TowersGun Batteries
Specialty Buildings Clay: ClaypitsClay KilnBrickworksPotteries Coal: Open-pit Coal FaceDeep-seam Coal MineCoking Plant Copper: Open-pit Copper MineCopper RefineryAnode FurnaceSmelting Mill Gold: Placer DepositsGoldfieldsMintOre Processing Plant Holy Site: Buddhist ShrineBuddhist TempleBuddhist Temple Complex Iron: Iron Ore MineDeep-seam Iron MineIron Smelting PlantSteel Mill Railway: Telegraph OfficeRailway StationNational Railway Company Silk: Worm FarmRaw Silk ThreadmakerSericulturist Silver: Lead Ore MineSilver Smelting PlantProofing HouseSilver Vault Smith: BlacksmithIron WorksArmourerGunsmith Smuggling: Smugglers' CoveCriminal DenYakuza Hideout Tea: Tea PlantationMatcha PlantTea Exporter
Other buildings Farm: Subsistence FarmingTenant FieldsCommercial FarmingZaibatsu Fields Port: HarbourPortMilitary PortDrydockTrading PortAmerican Trading DistrictBritish Trading DistrictFrench Trading District
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