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Zao Zhi is a Chinese name; the family name is Zao.


Zao Zhi is a Champion hero in Total War: Three Kingdoms. He is a member of the Han Empire in 182 and 190. He is a candidate for Cao Cao in 194.


General Information[]

Attributes[]

Main Article: Attributes (Total War: Three Kingdoms)

  • Expertise: 47
    • -6% construction cost (administered commandery)
    • +8 melee evasion
  • Resolve: 74
    • +26% general's health
    • +3k population growth (administered commandery)
  • Cunning: 59
    • +17% ammunition (own retinue)
    • +5 military supplies (own army)
  • Instinct: 54
    • +7% melee damage
    • -2% recruitment cost (this army)
  • Authority: 36
    • +1 satisfaction (faction-wide, if leader, heir or prime minister)
    • +1 unit morale (own retinue)


Background[]

Main Article: Background (Total War: Three Kingdoms)

Father of the Tuntian

  • +15 expertise
  • +10 cunning
  • Unlocks assignment: Replenish Supplies
  • -1 mustering turns (armies in administered commandery)
  • +3k population growth (administered commandery)

Values Education, Admires Intelligence.


Unit Statistics[]

  • Morale: 100
  • Melee Toughness: 23
  • Ranged Toughness: 30
  • Melee Power: 5
  • Hit Points: 18k
  • Melee Charge Bonus: 161
  • Melee Attack Rate: 24
  • Base Melee Damage: 95
  • Armour-Piercing Melee Damage: 354
  • Base Melee Evasion: 8%
  • Base Armour: 35%
  • Speed: 97


Traits[]

Main Article: Traits (Total War: Three Kingdoms)

Stubborn

Respects Discipline, Disregards Flexibility.


Clever

  • +8 cunning
  • +25% character experience

Admires Intelligence, Loahtes Superstition.


Perceptive

  • +6 cunning
  • +2 instinct
  • +10% chance of capturing enemy officers post-battle
  • +10% campaign line-of-sight

Commends Perceptiveness.


Skills[]

Main Article: Skill (Total War: Three Kingdoms)

  • Hamstring
    • +4 expertise
    • +4 resolve
    • Ability: Hamstring
  • Flexibility
    • +8 resolve
    • -25% redeployment cost (if prime minister, heir or leader)
    • +5% replenishment (when commanding)


Abilities[]

Main Article: Ability (Total War: Three Kingdoms)

  • Hamstring (Melee Attack)
    • Can use if:
      • In melee
      • Engaged in duel or has an attack order
      • Not on Elephant
    • -50% speed
    • +30s increased cooldown of abilities
    • Splash Damage: 1.9k
    • Duration: 15s
    • Cooldown: 30s


Ancillaries[]

Main Article: Ancillary (Total War: Three Kingdoms)

  • Spear
    • Base Melee Damage: 88
    • Armour-Piercing Melee Damage: 354
    • Melee Attack Rate: 24
    • +3 expertise
    • +3 instinct
  • Soldier's Reinforced Leather
    • Base Armour: 35
    • -5 expertise
    • +4 resolve
    • +4 instinct
  • Brown Horse
    • Speed: 97
    • Mass: 1.5k
    • +2 resolve


Guanxi[]

Main Article: Guanxi

Zao Zhi doesn't have any relations with other characters.


Biography[]

Zao Zhi was a fairly minor character before the start of the collapse of the Han dynasty in 190. He was the administrator of Chenliu, yet was relatively unnoteworthy in China at the time. He would ultimately join the coalition against Dong Zhuo. During the conflict, he was offered a position in the court of Yuan Shao, which Zao Zhi turned down, instead choosing to swear loyalty to Cao Cao. Subsequently, he began to rise through the ranks and would end up the magistrate of Dong'a.

Dong'a would be one of the few counties to manage to keep Lü Bu at bay when he betrayed Cao Cao. This is mostly due to Zao Zhi being able to set up an extensive supply network to support whatever remained of the local garrisons. Subsequently, once Cao Cao defeated Lü Bu, he had Zao Zhi promoted to the rank of General of the Household.

When Cao Cao defeated a group of former farmers turned Yellow Turbans in 196, he initially wanted to execute the rebels he had captured. Zao Zhi suggested granting the prisoners their farm tools once more and to put them to work in agricultural colonies. This agricultural system would eventually develop into the Tuntian system, which would play a major role in both Wei and the rest of China. In the Tuntian system, soldiers would also serve as farmers on the frontline, which allowed them to grow their rations locally. Cao Cao accepted to implement the idea and put Zao Zhi in charge of the newly found colonies near the capital city as a test run. Ultimately, the experiments proved successful, and the system was rapidly rolled out across the rest of Wei.

The Tuntian system allowed for food supplies to be produced very close to the frontlines. As Cao Cao continued his campaign across China, the Tuntian would be widely implemented wherever he went. Most critically, it allowed for regular and plentiful supplies of both grain and rice to Cao Cao's forces in the relatively isolated southern territories ruled by Sun Quan. Zao Zhi would ultimately die sometime after the year 200, but his Tuntian system would outlive him for centuries to come, seeing use from later imperial dynasties all the way to the modern-day People's Republic of China, who last used a modernized variation of it in the 1980s.


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