Total War Wiki
Total War Wiki
Advertisement

Zhayedan Immortal Cavalry are a type of missile cavalry in Total War: Attila.

Description[]

"The finest warriors in the world, at their king's command."

The 'Ten Thousand Immortals' were a military force of elite soldiers whose history can be traced from the Sassanid Empire back to the Archaemenid Empire that ruled prior to Alexander the Great's conquest of the east. They were so named for always numbering exactly ten thousand - if any man died or fell ill, he was immediately replaced; in this way the unit never 'died' - it was immortal. They fought famously at the Battle of Thermopylae, flanking the redoubtable Spartans and ultimately securing victory. Although disappearing with the Archaemenids, the Immortals were revived under the Sassanids as an elite corps, with the finest armour and weapons of their entire military, and adorned in fine livery to demonstrate their prestige.

Strength and Weaknesses[]

  • Excellent Rate of Fire
  • High Health
  • High Ammunition

Base Stats[]

Zhayedan Immortal Cavalry
Unit
Number of Men: 80
Morale: 54
Bonus HP: 10
Melee Attack: 20
Melee Defense: 15
Charge Bonus: 45
Reload: 75
Ammunition: 25
Medium Infantry
Human
Hit Points: 90
Mass: 100
Medium Horse
Mount
Hit Points: 125
Mass: 440
Walk Speed: 18
Run Speed: 80
Charge Speed: 110
Charge Distance: 75

Weapons and Gear[]

Spear
Melee Weapon
Damage: 24
Armour Penetration Damage: 8
Bonus vs Infantry: 0
Bonus vs Cavalry: 20
Bonus vs Elephants: 20
Building damage: 0.033
Composite Horse Bow
Missile Weapon
Normal Shot Flaming Shot Heavy Shot Whistling Shot
Damage: 37 45 30 12
Armour Penetration Damage: 12 0 18 2
Base Reload Time: 20 34 34 20
Range: 150 150 150 150
Bonus vs Infantry: 0 0 10 0
Bonus vs Cavalry: 0 10 0 0
Bonus vs Elephants: 0 10 0 0
Special Effects: Fire Projectiles (Contact): -4 Morale (12s) Severe Morale Penalty (Overhead): -12 Morale, -8 Melee Attack, -25% Reload Speed (30s)
Small Round Shield
Shield
Melee Defence: 30
Armour: 5
Missile Block Chance: 20
Scale Armour
Armour
Armour: 27

Abilities[]

Ability Attila Precision Shot Precision Shot
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Precision Shot (30s):
+50% Missile Damage
Fatigue (1s):
+100% Fatigue
Ability Attila Steady Steady
Target: Self Initial Recharge: 0
Active Time: 30 Recharge Time: 210
Improves the unit's ability to defend at the cost of their mobility.
Steady (30s):
+10 Missile Block Chance
+3 Morale
+15 Shield Defence
-25% Speed


Attributes[]

Ability Attila Disciplined Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
Ability Attila Hide (forest) Hide (forest)
This unit can hide in forests until enemy units get too close.
Ability Attila Fire Whilst Moving Fire Whilst Moving
This unit can fire when mounted and moving.
Ability Attila Parthian Shot Parthian Shot
This unit can fire all around and not just in-front of itself.
Total War: Attila Eastern Units
Melee Infantry Dailamite WarriorsElite Dailamite InfantryNaft ThrowersPersian BrigadeSogdian Warriors
Spear Infantry Armenian SpearsElite ImmortalsImmortalsPaighan BandPersian Levy
Missile Infantry Armenian SlingersKurdish ArchersKurdish JavelinmenPersian BowmenPersian BowsPersian HurlersPersian SkirmishersRoyal Persian Archers
Melee Cavalry Camel ClibanariiLakhmid ScoutsPersian Camel RaidersPersian Mounted WarriorsPersian NoblesPersian ScoutsSavaran SardarSogdian Camel RaidersSpahbed
Shock Cavaly Grivpanvar CataphractsGyan-AvsparPersian CataphractsPushtighban CataphractsSavaran Cataphracts
Missile Cavalry Elite Savaran CavalryPersian Camel ArchersPersian Mounted BowmenSavaran CavalryZhayedan Immortal Cavalry
Elephants Armoured Indian ElephantsIndian Elephants
Siege Artillery OnagerBastion OnagerLarge OnagerSassanid Large Onager
Advertisement