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Zoroastrianism is a religion in Total War: Attila.

Description[]

In the east, fire as well as water was a symbol of purity, and banished dark and chaotic forces from the world. Zoroastrianism, which greatly influenced later monotheistic faiths, had temples that housed 'atar', or holy fire. Earlier, there had been a reverence for hearth fire as the source of warmth, light and food. Holy shrines and temples began as raised mounds on which fires were lit and offerings were made. In Zoroastrianism, Ahura Mazda, the force of wisdom and truth, was opposed by Angra Mainyu, the destructive spirit of chaos. Ahura Mazda's fire kept chaos at bay, and played a part in divination and oracular predictions. The priests would interpret the flames, or burn a variety of spices and other substances, inhaling the smoke to make contact with the world beyond.

Excarnation, the removal of flesh by carrion birds, was a common form of funereal practice in the ancient world, and especially in the east. Bodies were placed on towers with high platforms and left for the birds and elements to consume, so that only the bones remained. These dakhma or 'towers of silence' were usually outside a settlement, as the bodies of the dead were considered unclean. Bones were eventually collected and placed in ossuaries, either within the tower or at a nearby shrine. In Zoroastrianism, where a body would contaminate the purity of earth and fire, its excarnated remains were placed inside a well-like structure known as an astudan; lime and rainwater were then used to disintegrate the bones. After being filtered through charcoal and sand, the water would be allowed to flow away.

Bonus[]

Growth: +1 (all provinces)

Edicts[]

Pursuit of Truth[]

  • Corruption: -5%
  • Religious influence: +4 Zoroastrianism (province to each region)

Teachings of Zoroaster[]

  • Growth: +10
  • Public order: -50% religious unrest

Buildings[]

Provincial Capital[]

Tier Name Cost Resource required Food consumption Sanitation Sanitation (provincial) Religious influence Religious osmosis Public order Bonus
1 Burial Platform 2500 0 2 1 1 0 0
Holy Brazier 2500 30 0 0 3 0 3
2 Tower of Silence 4000 0 3 2 1 1 0 Enables agent recruitment: Priests
Fire Altar 4000 60 0 0 5 0 5 Enables agent recruitment: Priests
3 Ossuary 7000 TimberTimber Timber 0 4 3 2 1 0 Enables agent recruitment: Priests
Fire Temple 7000 TimberTimber Timber 90 0 0 7 0 7 Enables agent recruitment: Priests
4 Astudan 11500 MarbleMarble Marble 0 5 4 3 1 0 Enables agent recruitment: Priests
Temple of Great Fires 11500 MarbleMarble Marble 125 0 0 10 0 12 Enables agent recruitment: PriestsMaximum amount of active Priests increased by +1

Minor Settlement[]

Tier Name Cost Food consumption Religious influence Public order Bonus
1 Sacred Site 2000 10 1 1
2 Sacred Hill 3000 20 2 2
3 Hilltop Shrine 5000 30 3 3
4 Pirangah 8000 50 4 4 Enables agent recruitment: Priests

Factions[]

  • Sassanid EmpireSassanid Empire Sassanid Empire
  • Abarshahr
  • Abasgia
  • Afrighids
  • Aria
  • Arran
  • Atropatene
  • Kartli
  • Makran
  • Parthia
  • Persia
  • Spahan
Total War: Attila Campaign
Mechanics Campaign GameplayReligionResources
Religions Arian ChristianityEastern ChristianityGreek ChristianityLatin ChristianityJudaismManichaeismZoroastrianismGerman PaganismCeltic PaganismRoman PaganismSemitic PaganismSlavic PaganismTengrismMinor Religions
Buildings Nomadic BuildingsRoman BuildingsEastern BuildingsBarbarian Buildings
Resources DyesDyes DyesGemstonesGemstones GemstonesGoldGold GoldSaltSalt SaltSpicesSpices SpicesIronIron IronLeadLead LeadFursFurs Furs

MarbleMarble MarbleOlive OilOlive Oil Olive OilSilkSilk SilkTimberTimber TimberWineWine Wine

Other List of Provinces
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