Zoroastrianism is a religion in Total War: Attila.
Description[]
In the east, fire as well as water was a symbol of purity, and banished dark and chaotic forces from the world. Zoroastrianism, which greatly influenced later monotheistic faiths, had temples that housed 'atar', or holy fire. Earlier, there had been a reverence for hearth fire as the source of warmth, light and food. Holy shrines and temples began as raised mounds on which fires were lit and offerings were made. In Zoroastrianism, Ahura Mazda, the force of wisdom and truth, was opposed by Angra Mainyu, the destructive spirit of chaos. Ahura Mazda's fire kept chaos at bay, and played a part in divination and oracular predictions. The priests would interpret the flames, or burn a variety of spices and other substances, inhaling the smoke to make contact with the world beyond.
Excarnation, the removal of flesh by carrion birds, was a common form of funereal practice in the ancient world, and especially in the east. Bodies were placed on towers with high platforms and left for the birds and elements to consume, so that only the bones remained. These dakhma or 'towers of silence' were usually outside a settlement, as the bodies of the dead were considered unclean. Bones were eventually collected and placed in ossuaries, either within the tower or at a nearby shrine. In Zoroastrianism, where a body would contaminate the purity of earth and fire, its excarnated remains were placed inside a well-like structure known as an astudan; lime and rainwater were then used to disintegrate the bones. After being filtered through charcoal and sand, the water would be allowed to flow away.
Bonus[]
Growth: +1 (all provinces)
Edicts[]
Pursuit of Truth[]
- Corruption: -5%
- Religious influence: +4 Zoroastrianism (province to each region)
Teachings of Zoroaster[]
- Growth: +10
- Public order: -50% religious unrest
Buildings[]
Provincial Capital[]
Tier | Name | Cost | Resource required | Food consumption | Sanitation | Sanitation (provincial) | Religious influence | Religious osmosis | Public order | Bonus |
---|---|---|---|---|---|---|---|---|---|---|
1 | Burial Platform | 2500 | 0 | 2 | 1 | 1 | 0 | 0 | ||
Holy Brazier | 2500 | 30 | 0 | 0 | 3 | 0 | 3 | |||
2 | Tower of Silence | 4000 | 0 | 3 | 2 | 1 | 1 | 0 | ||
Fire Altar | 4000 | 60 | 0 | 0 | 5 | 0 | 5 | |||
3 | Ossuary | 7000 | Timber | 0 | 4 | 3 | 2 | 1 | 0 | |
Fire Temple | 7000 | Timber | 90 | 0 | 0 | 7 | 0 | 7 | ||
4 | Astudan | 11500 | Marble | 0 | 5 | 4 | 3 | 1 | 0 | |
Temple of Great Fires | 11500 | Marble | 125 | 0 | 0 | 10 | 0 | 12 |
Minor Settlement[]
Tier | Name | Cost | Food consumption | Religious influence | Public order | Bonus |
---|---|---|---|---|---|---|
1 | Sacred Site | 2000 | 10 | 1 | 1 | |
2 | Sacred Hill | 3000 | 20 | 2 | 2 | |
3 | Hilltop Shrine | 5000 | 30 | 3 | 3 | |
4 | Pirangah | 8000 | 50 | 4 | 4 |
Factions[]
- Sassanid Empire
- Abarshahr
- Abasgia
- Afrighids
- Aria
- Arran
- Atropatene
- Kartli
- Makran
- Parthia
- Persia
- Spahan
Total War: Attila Campaign | |
---|---|
Mechanics | Campaign Gameplay • Religion • Resources |
Religions | Arian Christianity • Eastern Christianity • Greek Christianity • Latin Christianity • Judaism • Manichaeism • Zoroastrianism • German Paganism • Celtic Paganism • Roman Paganism • Semitic Paganism • Slavic Paganism • Tengrism • Minor Religions |
Buildings | Nomadic Buildings • Roman Buildings • Eastern Buildings • Barbarian Buildings |
Resources | Dyes • Gemstones • Gold • Salt • Spices • Iron • Lead • Furs |
Other | List of Provinces |